I’m a game developer, narrative director, experience designer, and WGGB-nominated writer. I’ve mixed up interactivity and storytelling for a living for nearly three decades. I’ve worked in interactive television, education, puppet-making, larp, film, live events, and the video games industry.
About
Narrative Design
I’ve written and designed story for many different types of interactive media. My credits include narrative design, character creation, world design, dialogue, prose, and voice direction for PC, console, VR, AR, and mobile games.
I’ve worked on over 100 games, interactive events, and immersive experiences. Alongside co-founding Talespinners, I was shortlisted for a Writers’ Guild of Great Britain Award as Story Lead on Frictional Games‘ horror title, Amnesia: Rebirth and was Narrative Director at Ubisoft Stockholm on a brand new cloud-based heavily procedural IP. I've worked in VR and AR on the latest platforms, and am currently Narrative Director at The Chinese Room.
I’ve also directed larps and live-action events for more than 30 years. I’m co-founder of Crooked House, an organisation legendary for its high concept larps and ridiculously over-the-top special effects and sets. This experience has become very relevant to the mainstream due to the renewed interest in VR, AR, and immersive events.
Games Programming
I’ve held a wealth of roles as a programmer, technical architect and CTO. I spent a long time running software teams creating interactive TV systems and produced over 40 educational games.
In 2009, I threw all that in to work in the mainstream games industry, where I’ve since worked as a programmer and designer for gameplay, systems and tools on a wide range of triple-A and indie titles across all sorts of platforms – including SOMA and the LittleBigPlanet and LEGO franchises.
Writing
My first full-length feature film, Fallen Soldiers, came out in July 2015. We made it for virtually no money, and with no time. Critics have said things like ‘a very clever piece of genre cinema that is not bound by its conventions’ (Film News) and ‘a great low budget horror movie, with some strong talent and clever ideas.’ (Starburst). I co-wrote two films for Signature Entertainment, the World War 2 adventure Fortunes of War and a new adaptation of Dumas’ The Three Musketeers. Oh, and I recently composed the songs and wrote the lyrics for the short musical movie, Igor: Unplugged!
My twisted children’s book Where’s My Shoggoth? is available in all good comic shops. It has been variously described as ‘a firmly recommended gift for anyone in life who has a taste for the bizarre’ (Starburst Magazine), ‘a book you’ll happily put on your child’s shelf alongside Winnie the Pooh & Dr. Seuss’ (Omnicomic), ‘perfect for the Lovecraft lover in your life’ (Ain’t It Cool News) and ‘just right to snuggle up with your budding young mythos investigator on a dark and stormy night’ (Wired), amongst many other accolades.
My novel-length interactive fiction title Pendragon Rising has sold tens of thousands of copies since its publication in 2016.
I’ve also worked as editor and writer-for-hire on projects ranging from novels to gameworld lore. I’m often asked to polish and copy-edit work, particularly when it comes to dialogue.
Talks
I’m happy to give talks anywhere (just try and stop me!) and have previously given talks at universities and at conferences such as GDC, Narrascope, AdventureX, Level Up, XpoNorth, and Nineworlds on:
- Storytelling in VR
- Making Horror: Getting Emotional in Interactive Media
- How to Build a World
- Telling Game Stories Without Words
- Getting Into Games Writing
- Be Lazy: How To Make Games Development Painless
- Getting Into The Games Industry
- How Not To Get A Job
- Lessons From LARP
- The Co-op Studio Model
- The Anatomy Of A Triple-A Game Engine